![]() ![]() For Sephiroth's part, that would mean he knows that, if events go as fate dictates, he'll ultimately be defeated, as he was in Final Fantasy 7. But it looks as though both Sephiroth and Aerith are aware of the whole "multiple timelines" thing. She tells Cloud, Tifa, Barret and Red XIII that, stepping into Destiny's Crossroads, they'll be changing more than fate itself. Sephiroth slices open what looks like an interdimensional warphole, but then Aerith seems to augment it with her own magic before they enter. Perhaps, most importantly, we've yet to see Sephiroth impale Aerith with his Masamune.īut now that 7 Remake's story isn't bound to the original, will we ever?Ĭloud and company defeat the Whisper Harbinger (imagine the king of all whispers, as the rest are destroyed after it's destroyed) at Destiny's Crossroads. So we've yet to hear about Sephiroth's plan to cast Meteor or Aerith's attempt at countering with Holy. ![]() Towards the end of the game, visions of Aerith's death are shown to the player.Īs mentioned, 7 Remake progresses up until the point at which the gang leaves Midgar. Hopefully 7 Remake's sequel plays with multidimensionality very carefully. After loving Kingdom Hearts intensely until Dream Drop Distance, and absolutely hating Kingdom Hearts III for its nonsensical story, I, like many others, am uneasy with the new direction. ![]() The franchise's story has been more or less incomprehensible ever since.īoth 7 Remake and Kingdom Hearts are directed by Tetsuya Nomura. Then Dream Drop Distance came around in 2012 and introduced time travel and different dimensions and similar risky business. But it was one that made perfect sense if you took a moderate amount of effort to understand it. The Kingdom Hearts franchise, like the original Final Fantasy 7, had a complicated story. ![]() Fans of Kingdom Hearts know this all too well. Like time travel, multiple-dimension stories are very tricky to pull off and often lead to ruin. Are there only two timelines? Do these timelines interact and cross over with each other now that the Whispers were punked out? And most importantly to you, the gamer: Does this mean the story in 7 Remake's sequel will suck? I don't think the people who praise it are delusional, I just don't think as many people who loved the base game will feel that way as the amount of high scores suggest.So this all raises a few questions. I'd love another DLC that has more of the original mechanics, the capacity for greatness is 100% here. Spent half the length of the base game doing 20% of what I liked about it. Reasons I consider this inferior: - several gameplay aspects of the base game I loved are no longer prevalent - way easier to confuse yourself into getting stuck by progressing out of order - while the story is excellently weaved into the lore, I'm not happier for uncovering all the details - much more forced aesthetic than the base game Craftsmanship is excellent, but I can't justify saying I liked it, if it just didn't feel fun: - I didn't feel the same wonder as before, sans a couple brief jaw-dropping occasions - the theme is not what I signed up for, even though I anticipated feeling some extra eeriness - original game's ending fell flat for me, that was my only gripe with an otherwise masterpiece, but this felt even less rewarding - half my game time was permeated by frustration It detracted from how fondly I remember the base game due to repetitively playing a subset of the mechanics, half spent in an aesthetic that I did not enjoy, for too long. I really wanted to like this but instead feels like an annoying emo phase of the base game. I really wanted to like this but If you want to start totally clean and be (potentially negatively) surprised by its themes, skip this. If you want to start totally clean and be (potentially negatively) surprised by its themes, skip this. ![]()
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